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AI Insights · Timothy · April 2024

Top 5 Tank Games on Android in Belarus: Q1 2024

Explore the performance of the top 5 tank games on the Android platform in Belarus during Q1 2024, based on data from Sensor Tower.

Top 5 Tank Games on Android in Belarus: Q1 2024

The first quarter of 2024 saw notable trends and performance metrics for the top 5 tank games on the Android platform in Belarus. Here’s a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.

Tanks Blitz PVP битвы from EAST-GAMES LLC kicked off the year with a strong start, generating weekly revenue of approximately $20K in the first week of January. However, revenue gradually declined to around $4.4K by the end of March. The game's weekly downloads also saw a downward trend, starting at 9.3K in early January and decreasing to about 2.5K by the end of the quarter. Despite these declines, weekly active users remained relatively stable, peaking at 50.7K in late January before settling at around 43K in the last week of March.

World of Artillery: Cannon War by Cheely Apps experienced modest revenue growth, peaking at $29 in the final week of February. Weekly downloads for the game showed significant fluctuation, with a high of 5.6K in late January and a low of 1.3K in the last week of March. Active users for the game saw a peak of 17.9K in early February, before declining to 12.3K by the end of the quarter.

Tank Stars from CASUAL AZUR GAMES had a relatively stable performance. Weekly revenue remained minimal, hovering around $5 throughout the quarter. Downloads ranged from a high of 2.7K in early January to a low of 1.3K in mid-March. Active users showed a slight increase, peaking at 15K in early February before settling at around 11.4K by the end of March.

War Machines: Tanks Battle Game by Wildlife Studios saw consistent revenue, averaging around $300 per week, with a peak of $382 in mid-March. The game’s downloads fluctuated, reaching a high of 2.9K in mid-February and a low of 946 in mid-March. Weekly active users peaked at 9.9K in mid-February, before declining to about 6.5K by the end of March.

Finally, Mad Royale io – Tank Battle, also from CASUAL AZUR GAMES, did not generate any noticeable revenue throughout the quarter. However, downloads varied significantly, starting at 721 in early January and peaking at 2.5K by the end of the month, before settling at 958 in the final week of March. Active users followed a similar trend, peaking at 4K in early February and ending the quarter at around 2.2K.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024